There are two difficulty levels available, but most of the menaces in Mickey Mania are from the stage, so, you'll not even notice the difference from one difficulty level to another when you try it. Specially the last one is really difficult, and it's the longest one, you can face it with 7 lives and you'll perish the first time you play it (and maybe the second too), and continues don't help at that point. In relation with that, continues take you to the start of each level (not the beginning of the part) as in many other games, and it's good for most of the levels, but in some of them (in the longer ones) that's a stab in the back. While some of them last for a pair of parts, the others are so long. We have 6 levels and one extra secret level, but they're irregular. Yes, there's a whole game released dedicated to that epic film, but a film so important should be here too in some way. Somebody said "Fantasia"? Correct, in a game which is a tribute to Mickey Mouse we have no reference to one of his most (maybe the most one) important films. Mickey Mania is a classic platform game with all the cliches that you could imagine, so, the control is as simple as you may think, just two buttons, one for jumping and another one to throw the marbles that you collect during your adventure, but if those controls fail, the whole game will do. Gameplay is as good as we'd expect from a platform game, that means that jumping is not a headache and the controls response as they should. Good points on this matter from the previous version are also here, such as the 3D elements in some parts like the tower or the good effect in the first level, in which you'll begin with black and white colours and then the stage is been painted while you're progressing with many different colours and textures. More detailed fluid graphics and non so artificial animations in comparison with that system that makes each level different with its own design and details. Graphics are also improved from the Genesis game. Talking about sound, voices are included for this version, Mickey will react when he sees something that caught his attention, and he will say something about that clearly. We have exclusive compositions for this game, really epic music that suits with the game. Thanks to the Sega CD possibilities, the music is far from the 16-bit version and it's one of the best things of this game. Sega CD has a special part in the last level (and really funny) in which you'll have to deal with Pluto with the help of all the Mickey characters that you've been founding on each level. Length of the levels changes from one level to another, so, the duration is irregular and there is no structure for the game. All the things on each level are from the films, and that gives many personality to the levels and make them unique. You'll have to avoid many kind of enemies and menaces.Įach level has its own things, its own enemies and its own design as well as some puzzles in some parts. Every level represent one Mickey's movie, and each one has different parts on it. We're talking about a game that pays tribute to Mickey Mouse, covering most of his films for the Disney factory and celebrating his 65th anniversary. The game improved the 16-bit experience thanks to the hardware capacities of the Sega CD. Mickey Mania arrived to the Sega CD in 1995 and was based on Genesis' game released in 1994.
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